Monday, June 4, 2012

When Worlds Collide

Wow! It's been a long time since the last post. Anyway...school has been out for a few weeks for the college students, and that gives me more writing time. Since you all have been so patient, I've decided to let you in on a little more of the content of The Legend of the Twelve Gems: Zannophia.


Thus far, you should know that the twelve protagonists of the story are ordinary children from our world who have been transported to the exceedingly wealthy and beautiful world of Nocrist. Here they are dubbed as Gems (a state of being higher than a mortal but considerably lower than a Gem Lord) by the great Queen Crystal, the Guardian of Zannophia. Think of the Gem's state as that of a Gem-Lord-in-training or better yet, like a Medieval Page training for Knighthood (becoming a Gem Lord). It's a fairly simple parallel.


What sets the Gems apart from the rest of mortality, however, is that they are given the ability to see the coexistence of two worlds -- the mortal world and the spirit world. Gem Lords can see both worlds in perfect clarity since they themselves are 100% pure spirit, but Gems can only see pieces of the spirit world as they have an undeveloped sensitivity to the supernatural.


All spirits of Nocrist are referred to as "Gem Lords" because they all originated from the same place. However, the term "Demavoth" is used to identify a dark spirit while good spirits are simply called "Gem Lords." Each spirit has a specific function that helps to define their form (more on that in a future post). The various spirits, both good and bad, can choose make themselves invisible and undetectable to the untrained eye and mind of a Gem. At most (unless the spirit purposefully reveals itself), the Gems will only be able to detect the most basic form of the spirit and will only see it in a clarity that reflects their personal familiarity and understanding with that spirit's faculties and functions. Some spirits are harder to see than others due to the fact that some Gems have a harder time recognizing certain aspects of good and evil than others. For instance, if a Gem is struggling with pride, they will not be able to fully recognize Demavoths associated with pride so long as he/she is willing to let him/herself be consumed by it. However, when a Gem has learned to fully discern a certain good or evil, they will be able to see it in the same detailed clarity as a Gem Lord. This is the core journey to becoming a Gem Lord.


In the end, self-mastery will permit the Gems to see the entire spirit world and enable a clear understanding of how to defeat the Demavoths.


That's all I'm sharing for now.
What I'd like to do for the summer is post something new every week just to keep you updated on my writings (and hype you up of course!) I'm going to try my best. Thanks for your patience and keep up the fabulous support.

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